T20 Starship Design Sheet Output

Begin Open Game Content
The Zephyr - Flying Ziggurat of Doom Class Custom
Designed by: Matts vivid imagination

1,818,712,417-ton Hull (Cone) - Streamlined
AC: 11 (16 vs. Meson Guns) AR: 8 (TL-14) SI: 182700 Initiative: 1
Starship Size: Colossal Cost: 567,671,998.399 MCr (709,589,997.999 MCr without discount)
Model/7 Fib (PP: 57/13) Computer Avionics: Less than 1,000,000-ton Sensors: Very Long Range Communications: Long Range (Maser)
Cargo: 1,206,152,087.0-tons Extra Ship's Stores: 400 person/weeks of Luxury Stores,
Annual Maintenance = 56,767,199.84 KCr (28,383,599.92 KCr if routinely maintained)
Routine Maintenance = 14,191,799.96 KCr/Month (141,917,999.6 KCr per year)

Jump-1 (enough fuel for 1x Jump-1)
Acceleration: 3-G Agility: 1
Power Plant: TL-14 Fusion (88,000,000 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-14, 6hrs per 200,000 tons of fuel)
Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph

Active Defenses:
Nuclear Dampers USP:6
Meson Screens USP:4

Hardpoints: 136
16x Triple Popup Missile Rack Turret TL-14 (128 missile magazines)
Missile +4 To Hit, 4d6 (18/x1), Range: 90,000km, Ammo: 1920 missiles
Nuclear Missile +4 To Hit, 9d6 + 4d12 Radiation (17/x2), Range: 90,000km, Ammo: 640 missiles
8x Triple Popup Beam Laser Turret TL-14, +4 To Hit, 4d8 (20/x1), Range: 30,000km
64x Triple Popup Pulse Laser Turret TL-14, +3 To Hit, 3d10 (19/x2), Range: 45,000km
16x Double Popup Plasma Gun Turret TL-14, +3 To Hit, 3d12 (18/x2), Range: 4,500km
8x Barbette Particle Accelerator Turret TL-14, +2 To Hit, 2d12 (17/x1), Range: 30,000km
8x Double Popup Fusion Gun Turret TL-14, +5 To Hit, 5d20 (16/x5), Range: 4,500km
16x Triple Popup Sandcaster Turret TL-14, +5 AC, Ammo: 100 sand canisters
16x 100-ton Meson Gun Bay TL-14, +5 To Hit, 5d20 (15/x10), Range: 30,000km
16x 100-ton Particle Accelerator Bay TL-14, +9 To Hit, 9d12 (17/x1), Range: 45,000km
32x 50-ton Repulsor Bay TL-14, USP: 3
8x 50-ton Plasma Gun Bay TL-14, +6 To Hit, 6d12 (18/x2), Range: 15,000km
8x 50-ton Fusion Gun Bay TL-14, +9 To Hit, 9d20 (16/x5), Range: 15,000km
Meson Gun Spinal Mount: TL-14, +17 To Hit, 16d20 (15/x10), Range: 75,000km

Ship's Vehicles:
50x 1100-ton small craft (Internal Hangar)
25x maintenance shops (500 Mechanics)
Launch facilities for 181872 Craft per turn

Accomodations & Fittings:
50x Double Occupancy Stateroom (100 People)
55x Double Occupancy Small Cabin (110 People)
50x Low Berth (50 People)
90x Emergency Low Berth (360 People)
5x Standalone Fresher
4x Engineering Shop (80 Engineers)
2x Laboratory (4 Scientists)
3x Sickbay (6 Patients)
2x Autodoc
1x Airlock

Crew Details:
7x Command Officers, 1x Command Crew
1x Flight Officers, x Flight Crew
1x Gunnery Officers, x Gunnery Crew
2x Engineering Officers, x Engineering Crew
1x Medical Officers, 0x Medical Crew
1x Service Crew

End Open Game Content

The Zephyr was built over a thousand years ago by the alien race known as the sehr groß bummeln. Amongst its many delightful features it includes a matter copier, that can duplicate items down to their consituent atoms, but gets stuck when it gets to the Heisenburg uncertainty principle. Also includes many pumps for moving matter around, and a nebula generator (bit like a Tech Level 14 smoke screen generator).
The ship is tiered into four levels, with a gigantic bay on the top for ship storage. The bottom layer is 2 miles across, and a quarter high. Each level above is half a mile smaller.
The ship is heavily armed, and utilises an armour whose composition is a mystery to humans.
Toilets onboard are also about 10 feet tall, which is fun.