T20 Starship Design Sheet Output

Begin Open Game Content
The Big Momma - WooSa Class Mother Ship
Designed by: Matt

400-ton Hull (Needle/Wedge) - Streamlined (airframe)
AC: 14 (14 vs. Meson Guns) AR: 2 (TL-14) SI: 145 Initiative: 2
Starship Size: Medium Cost: 174.177 MCr (217.721 MCr without discount)
Model/3 (PP: 42/12) Computer Avionics: Less than 600-ton Sensors: Medium Range Communications: Medium Range
Cargo: 68.0-tons
Annual Maintenance = 17.418 KCr (8.709 KCr if routinely maintained)
Routine Maintenance = 4.354 KCr/Month (43.544 KCr per year)

Jump-2 (enough fuel for 2x Jump-2)
Acceleration: 4-G Agility: 2
Power Plant: TL-16 Fusion (36 EP output, enough fuel for 4.67 weeks)
Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 200 tons of fuel)

Hardpoints: 4
1x Triple Missile Rack Turret TL-12 (1 missile magazines)
Missile +3 To Hit, 3d6 (18/x1), Range: 90,000km, Ammo: 20 missiles
2x Triple Pulse Laser Turret TL-12, +3 To Hit, 3d10 (19/x2), Range: 45,000km
1x Double Fusion Gun Turret TL-12, +4 To Hit, 4d20 (16/x5), Range: 4,500km

Ship's Vehicles:
1x 8-ton vehicle hangar
1x 100-ton large craft (External Dock - Streamlined)
Launch facilities for 1 Craft per turn

Accomodations & Fittings:
6x Single Occupancy Stateroom (6 People)
1x Double Occupancy Small Cabin (2 People)
2x Emergency Low Berth (8 People)
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
2x Airlocks

Crew Details:
1x Pilot
1x Astrogator
3x Engineer
1x Gunner

End Open Game Content

Designed as a mothership for the Alien craft 'Zan'. Designed to be able to jump into a System and provide a base of operations. The external streamlined docking mount allows Zan to fit flush to the hull, giving the craft excellent atmospheric handling abilities. Fitted with a fuel scoop and purification plant to allow in system refuelling without visiting hostile planets. The craft has enough Maneuvering drives to power itself around at 4G, and as Zan does too, once docked they ships can still maneuver at this high rate. When docked Zan and the mothership can share control of the guns, allowing a double Plasma gun battery to be formed, if necessary.